Introduction to Game Engines - DIT 31016

DIT 31016 21 hours
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This course reviews existing game engine technologies used in the development of cutting edge games. Students will be taught to identify and utilize structures that are common to a variety of game engines.

 

 

Outcomes

Upon completion of this course, students should be able to:

  • Understand how different game engines apply to different game genres and platforms.

  • Describe the major components of a game engine

  • Demonstrate the flow of programming and development followed when making a game

  • Understand many of the systems used when working with a game engine.

  • Build a basic game prototype using the Unity 5 Engine.

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