Introduction to Game Engines - DIT 31016

DIT 31016 21 hours

Upcoming Classes

This course reviews existing game engine technologies used in the development of cutting edge games. Students will be taught to identify and utilize structures that are common to a variety of game engines.  Students will create a Game Level using the Unreal UDK.

Readings Journal and Reviews:
Students will read and prepare reviews of one chapter of the textbook for each of classes 2-6. One or more students will present their review each class, and the group will discuss the chapter in a seminar format. Each student will prepare a journal of each of their reviews, to be handed in Class 6.


On completion of this course, students will:

  • Understand how different game engines apply to different game genres and platforms;
  • Describe the major components of a game engine;
  • Demonstrate the flow of programming and development followed when making a game;
  • Understand many of the systems used when working with a game engine;
  • Build a basic game level using the Unreal Engine.
Upcoming Classes

Call (204) 982-6633 to register today!

Introduction to Game Engines
DIT 31016 1502

Instructor: Project Whitecard
Tue/Thu -
to (6 classes)

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