Introduction to Game Engines - DIT 31016
|DIT 31016||21 hours|
This course reviews existing game engine technologies used in the development of cutting edge games. Students will be taught to identify and utilize structures that are common to a variety of game engines.
PrerequisitesIntroduction to Game Design
Upon completion of this course, students should be able to:
Understand how different game engines apply to different game genres and platforms.
Describe the major components of a game engine
Demonstrate the flow of programming and development followed when making a game
Understand many of the systems used when working with a game engine.
Build a basic game prototype using the Unity 5 Engine.