Introduction to Game Engines - DIT 31016

DIT 31016 21 hours
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Upcoming Classes

This course reviews existing game engine technologies used in the development of cutting edge games. Students will be taught to identify and utilize structures that are common to a variety of game engines.  Students will create a Game Level using the Unreal UDK.

Readings Journal and Reviews:
Students will read and prepare reviews of one chapter of the textbook for each of classes 2-6. One or more students will present their review each class, and the group will discuss the chapter in a seminar format. Each student will prepare a journal of each of their reviews, to be handed in Class 6.

Outcomes

On completion of this course, students will:

  • Understand how different game engines apply to different game genres and platforms;
  • Describe the major components of a game engine;
  • Demonstrate the flow of programming and development followed when making a game;
  • Understand many of the systems used when working with a game engine;
  • Build a basic game level using the Unreal Engine.
Upcoming Classes

Call (204) 982-6633 to register today!

DIT 31016 1402 Introduction to Game Engines Instructor: Project Whitecard
Tue/Thu 06:00 pm - 09:30 pm
10-Jun-2014 to 26-Jun-2014 (6 classes)
Room: 3BC54
$420

View course outline and textbook information

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